All work

Desktop application

Hitsura

Materials that look as good as they feel to make.

A Vulkan-powered application for PBR texture painting and procedural material authoring—built for a fast, non-destructive trip from mesh to game-ready surface.

  • Vulkan 1.3Renderer
  • C++20Core
  • Real-timePBR viewport

Inside the app

The whole material workflow, in one view.

Layers, material assets, viewport controls, lighting, and node-based authoring stay visible together in a focused desktop workspace.

Hitsura desktop interface with layers, material assets, viewport lighting controls, and a node graph
Hitsura workspaceLive development build
Paint×Layer×Generate×Bake×Preview

Why Hitsura

One surface.
The whole material story.

Painting, procedural authoring, baking, and preview live in one focused workspace, so iteration stays visual and every choice remains editable.

01

Paint directly in PBR

See lighting, roughness, metalness, and normal detail react while you work on the surface.

Base colorRoughnessMetallicNormal
02

Keep the stack live

Layers, masks, effects, and materials stay adjustable as the asset evolves.

03

Build procedural looks

Reusable graphs and generators bring controlled variation to every surface.

04

Stay on the GPU

Vulkan drives painting, compositing, and the live material preview.

05

Finish game-ready

High-quality baking and export produce the maps a real-time pipeline expects.

The workflow

From blank mesh to believable surface.

The creative loop stays tight while deeper tools remain close when the material calls for them.

  1. 01

    Import

    Bring in a glTF mesh and move straight into a real-time PBR viewport.

  2. 02

    Paint

    Build the surface with brushes, masks, layers, and smart materials.

  3. 03

    Author

    Create reusable procedural graphs and generators for controlled variation.

  4. 04

    Bake

    Turn the finished surface into production-ready texture maps.

Material library

A starting point,
never a dead end.

Smart materials and graphs make common surfaces immediate while every layer and parameter stays open to the artist.

Worn painted metal material preview01

Worn painted metal

Smart material

Weathered copper material preview02

Weathered copper

Material graph

Walnut material preview03

Walnut

Smart material

Ceramic tile material preview04

Ceramic tile

Material graph

Space hull material preview05

Space hull

Smart material

Rusted steel material preview06

Rusted steel

Smart material

Under the hood

Built close to the metal.

Hitsura is a native C++20 desktop application with a Vulkan renderer and a modular architecture shaped for demanding creative work.

Rendering
Vulkan 1.3 · GLSL
Interface
Dear ImGui · ImNodes
Asset pipeline
glTF · OpenImageIO · OpenEXR
Core
C++20 · GLFW · GLM

Project status · Early development

A focused new tool for making surfaces worth looking at.

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