Paint directly in PBR
See lighting, roughness, metalness, and normal detail react while you work on the surface.
Desktop application
HitsuraA Vulkan-powered application for PBR texture painting and procedural material authoring—built for a fast, non-destructive trip from mesh to game-ready surface.
Inside the app
Layers, material assets, viewport controls, lighting, and node-based authoring stay visible together in a focused desktop workspace.
Why Hitsura
Painting, procedural authoring, baking, and preview live in one focused workspace, so iteration stays visual and every choice remains editable.
See lighting, roughness, metalness, and normal detail react while you work on the surface.
Layers, masks, effects, and materials stay adjustable as the asset evolves.
Reusable graphs and generators bring controlled variation to every surface.
Vulkan drives painting, compositing, and the live material preview.
High-quality baking and export produce the maps a real-time pipeline expects.
The workflow
The creative loop stays tight while deeper tools remain close when the material calls for them.
Bring in a glTF mesh and move straight into a real-time PBR viewport.
Build the surface with brushes, masks, layers, and smart materials.
Create reusable procedural graphs and generators for controlled variation.
Turn the finished surface into production-ready texture maps.
Material library
Smart materials and graphs make common surfaces immediate while every layer and parameter stays open to the artist.
01Smart material
02Material graph
03Smart material
04Material graph
05Smart material
06Smart material
Under the hood
Hitsura is a native C++20 desktop application with a Vulkan renderer and a modular architecture shaped for demanding creative work.
Project status · Early development